Some character design progression! I tend to fiddle with the designs, especially the face, until the last minute. I sometimes tone down the weird faces since for this game I need a range of expressions from each character!
Friday, 29 July 2011
Thursday, 28 July 2011
That's right, we now have an official Facebook page for Detective Grimoire!
Check it out, come and say hello and see what's cooking.
(We'll have news, development info, exclusive images, behind the scenes treats and more!)
In other news, here is a mysterious photograph of some eyebrows...
Tuesday, 19 July 2011
Tuesday, 14 June 2011
Monday, 11 April 2011
Saturday, 26 February 2011
Tuesday, 22 February 2011
Lately I've been wrestling with the information in the story, trying to break it down into different sections and get my head around exactly what we're telling the player, and when, and how - and what it looks like when we do. It's more difficult than animating! Hopefully when we get this all completely finalised, it will be much easier to put it all together.
Meanwhile, Catherine continues to produce amazing background designs - this game is going to have some serious atmosphere, I look forward to playing it in the dark at night by myself.
Friday, 11 February 2011
Monday, 7 February 2011
Got her final 4 poses drawn up. The yawn/stretch at the end might make more sense when I animate it, or it might end up even more confusing - since she turns her body one way and her head another...
I tried to draw her as someone who holds her mouth open naturally, since I tend to just draw a lazy black line for my mouths. It gives her a slightly different feel, I think. I also had to include a pose in which she plays with her hair. I can use it for when she's bored, or when she's nervous.
Sunday, 6 February 2011
Since Officer James is sitting down and wrapped in a blanket (he never gets out of the boat during this game) he can't move his body much. So I tried to get a bit more movement out of his arms and his head. Also, I always enjoy looking at the Onion Skins afterwards.
We also have some new background sketches from Catherine! This area doesn't really have a name, yet. It's one of the areas with fewer plot-related clues, but two characters will be waiting here.
Friday, 4 February 2011
Thursday, 3 February 2011
Wednesday, 26 January 2011
Grimoire has five poses instead of four. He needs a good mix of emotions, since he does the most talking.
I included my initial pose doodles above, I quite like the way they look.
The middle stage isn't so great, but then I make sure final stage is just how I want it.
Friday, 21 January 2011
Wednesday, 19 January 2011
Saturday, 15 January 2011
In this game we've put all the talking options on one screen. If you want to show someone a clue you have found, or discuss a suspect's profile, those options are found right next to the other topics of conversation.
Each suspect also has a "challenge" topic. When unlocked, these will allow Grimoire will engage in a battle of wits to extract the truth from his suspect, similar to the Eye-Contact-Interrogation from the first game.
Saturday, 1 January 2011
Yeah I put her back into a green dress. She complained but I told her we needed some characters that weren't just black, white, yellow and red.
She's slightly omniscient, just as in the first game. However she'll make more than two appearances this time.
The Little Girl is one of three characters not to have a suspect profile. So you can't accuse her of murder. She wouldn't let you anyway.