Tuesday, 28 December 2010

Harper the Chef

Is that knife just for cutting up vegetables?

Was his apron red when he bought it?

What country is he from?

These questions and more await you in Detective Grimoire


The overall shape of this chap is based on a character I designed at University; a re-imagining of semi-fictional traveller and botanist, John Mandeville

Also notice how I'm using Lorem ipsum since I used it that one time in that one professional job that I had. It makes everyone look like they're performing some complicated ancient magic spell.

Friday, 24 December 2010

Vincent Van-De-Peer

A successful movie director looking for his next hit, he has come to the swamp to research the area for an upcoming children's movie. 

He is very interested in the local....wildlife....


Van-De-Peer gets his surname from a friend of mine who was instrumental in the development of the first Grimoire game.

Thursday, 23 December 2010

Movement

In the first Grimoire game, each character had 4 still poses. They were labelled "neutral", "positive", "negative" and "thinking". 

This time, characters still have 4 poses each, but they're more unique to the individual. Plus they're animated, a bit. The face will be animated separately.

video

Tuesday, 21 December 2010

Monday, 20 December 2010

Agent Folder

As an amateur Paranormal Investigator, he's a teenager with a passion for files, folders, documents, reports, articles - you name it, he has it in his folder. 

I thought it would be fun to have a character who is keen to provide Grimoire with information, but make the information dubious and unreliable. 

Monday, 13 December 2010

Menu

I was working on a menu today. 
We're trying to keep it simple and very easy to use.

Friday, 10 December 2010

Welcome to the Swamp

This Detective Grimoire game is set in a mysterious swamp. A home for some, a day at work for others; its a place hiding more than one or two secrets.

Amazing background art by Catherine.

Monday, 6 December 2010

"Area A"

Catherine and I have been using a quite boring code-name letter for each screen, Area A means this is the first one in the game. It's a dock, of sorts. The basic structure for the game is quite similar to the first - but everything else is different.

Sunday, 5 December 2010

Old Friends

Two characters from the original game make an appearance! 
They look quite different now, but the same heart beats inside :)

Officer James is sick due to damp air and a poor diet. He won't be much help in the field, but he'll provide the essential information to kick-start your adventure.

Some elements here are still WIP, but we've been putting together all the elements to make a full scene. Catherine's backgrounds are getting along well with my chracters. All we need now is Tom's code!

Everyone's favourite precocious youngster and Grimoire's unofficial second-in-command. She swapped her green dress for something that looks like it came out of the Disney Store. Still fiddling around with her design, it will come together when I try and animate her.

Saturday, 4 December 2010

Backgrounds

I've been on a short break so I'll be a bit rude and show a little more of Catherine's amazing work before putting anything else of mine on here :)

Saturday, 13 November 2010

Setting the Scene

Background art from the talented Catherine Unger. This is the first time a second artist has been involved in a Super Flash Bros project. There is a lot of art to do!!

Catherine's a friend from University who has a really great sense of design, colour, perspective and all those things.




Thursday, 11 November 2010

The man of the moment

He's changed his t-shirt so he's not completely without colour. His face hasn't changed much but I hope to do a bit more with facial expressions and talking animation, etc (not shown here)

Tuesday, 9 November 2010

Mood

These are moodboards, sort of, but also just visual research and reference. I put them together with my talented friend Catherine Unger who is also providing art for this game!


Friday, 29 October 2010

Wednesday, 27 October 2010

Thursday, 21 October 2010

Organisation, Inspiration


Here we have some information charts I put together, to ensure that all our scribblings on Post-it notes and in the backs of sketchbooks don't get lost. I'd love to show them to you close up, but they contain every detail of the plot, so that wouldn't be much fun.





And here is a sheet of current character influences for me. From top to bottom we have: Moomin (Tove Jansson), Wind Waker (Nintendo), Professor Layton (Level 5), and The Secret of Kells.

I like characters with strange, unique shapes and personalities!

Professor Layton, by the way, will become an influence for Grimoire beyond just character design.

-Dim

Friday, 8 October 2010

Welcome

Detective Grimoire "2" is in development at last. We've had more emails about the original one than anything else. So keep your eyes on this blog for development news and images!

-Dim