Tuesday 22 February 2011

Information and Design


 Lately I've been wrestling with the information in the story, trying to break it down into different sections and get my head around exactly what we're telling the player, and when, and how - and what it looks like when we do. It's more difficult than animating! Hopefully when we get this all completely finalised, it will be much easier to put it all together.



Meanwhile, Catherine continues to produce amazing background designs - this game is going to have some serious atmosphere, I look forward to playing it in the dark at night by myself.



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